Download 24 Declassified: Vanishing Point by Marc Cerasini PDF

By Marc Cerasini

Area fifty one: America's top-secret complex army checking out flooring, hidden away within the Nevada wilderness, the place the amazing guns of day after today are being constructed. yet a mole contained in the impregnable facility has been leaking hugely complicated killing expertise to America's worst enemies . . . who intend to show its harmful strength on an unsuspecting state prior to the day is out.

Agent Jack Bauer has an insignificant twenty-four hours to derail a bad plot, as a perilous endgame takes form within the neon glare of close by Las Vegas. yet to take action, the rogue CTU operative should lead an most unlikely attack on quarter fifty one itself—and divulge a deadly string of betrayal and corruption that leads from the terrorists to the underworld and all of the approach into the guts of the U.S. government.

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Extra resources for 24 Declassified: Vanishing Point

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Extremely talented individuals (psionic strength ratings of 9 or greater) may apply for a scholarship if they cannot otherwise afford training. In such cases, the Institute will take 95% of the character's assets, and waive the remainder of the cost. ) The Six Possible Talents: Although there are a total of six possible areas of psionic activity, no one person will usually be capable of activity in all areas. In training, a character will learn those areas in which he has ability or potential, and those areas in which he has no talent at all.

Regina (A788899-A) CLEAR Terrain Armor Wounds & Weapons Die Animal Hits Weight 1 Hijacker 200kg 2 18/11 jack 11 teeth A5 F7 S2 4 claws 3 2 Hunters 3/ 7 none 12kg A5 F4 S1 4 1 Reducer 12kg 6 horns A8 F4 S2 7/ 8 none 1 Flying Gatherer 1 claws 5 3kg 1/ 3 none A4 F4 S1 14 hooves 6 8 Grazers 25/15 none F1 A7 S4 400kg 1 teeth F4 A8 S2 7 Flying Grazers 7 6kg 5/ 7 none 33/11 battle+421 thrasher F5 A5 S2 1 Grazer 1600kg 8 1 Chaser 9 11/ 9 none 6 claws+1 A0 F7 S2 50kg 10 Event- Howling Carnivores. Out of sight, animals (die roll 11 below) are heard howling continuously.

The players themselves have a burden almost equal to that of the referee: they must move, act, travel in search of their own goals. The typical methods used in life by 20th century Terrans (thrift, dedication, and hard work) do not work in Traveller; instead, travellers must boldly plan and execute daring schemes for the acquisition of wealth and power. As for the referee, modern science-fiction tradition provides many ideas and concepts to be imitated. Above all, the players and the referees must work together.

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